April 24, 2012
HTML5 and Browsers
A while ago, Adobe developed a fantastic demonstration of different HTML5 capabilities called “The Expressive Web.” This beta platform goes through many of the benefits of HTML5 and CSS3, with clever snippets showing animations, gradients, shadows, videos, canvases, and several more. This is all great if you don’t know much about HTML5, and is fun to play with, but I actually think the resources section of this site is even more valuable. In particular is a test to determine how well your browser supports HTML5, and how other browsers score against different features. Given that there isn’t a browser on the market that fully supports HTML5, this is a great tool for understanding what you functionality you can use, and what you might want to steer away from.
What this browser non-compatibility means from a practical standpoint is that if you decide to build a site using HTML5, you’re going to have to create a lot of browser-specific workarounds for unsupported features. The allure of HTML5’s improved functionality comes with increased design and programming costs for this browser work.
If you’re curious but don’t feel like clicking on the link, the best browsers are Maxthon 3.3, Chrome (most of them), and Firefox 11. Unsurprisingly, IE 6, 7, and 8 three worst.

April 23, 2012
Why the audio mix matters for commercials
Something often overlooked when people watch commercials is the quality of the sound and the mix. Of course, if done well, you shouldn’t notice the mix at all. One of the simplest pieces of mixing is volume – it’s easy to make the mistake of mixing something too loud or two soft. We’ve all seen commercials that are way too loud. But last night my wife and I saw a commercial that was just too quiet, and the simple mistake ruined the message.
Unfortunately, I can’t remember the name of the company or find the commercial, but the premise is this – parents are sitting downstairs with the floor guy, and their daughter is upstairs in her hardwood bedroom tap dancing. The kicker was, you could barely hear it. So our natural assumption was that this was for soundproof flooring. Then the punchline jumps in “So, carpet for her room?” The point of the commercial was that carpet is quieter than hardwood – but because the sound wasn’t mixed properly, that message didn’t come through at all.
I can’t find the commercial, so here’s Gene Kelly tap dancing on roller skates (at about the 2:20 mark):
These guys are so right, every movie is better with a little more Tom Selleck. So’s out staff, check out the moustache photos of everybody in the office.
April 19, 2012
You are invited to guide my dreams
Always on the lookout for cool apps for my iPhone, I came across Sigmund, which is billed as the #1 paid lifestyle app in the United States. The brainchild of Harvard and MIT researchers,
the app influences the content of your dreams by selecting verbal stimuli to be played during REM-phase sleep, below your waking threshold. So, for example, your subconscious brain hears “date, girlfriend, Paris” and you’re more likely to have vivid dreams along those lines. Note to self: also tell subconscious brain not to shout “Betty you are so hot!” while sleeping so as not to alarm wife. So, this weekend I’m going to download the app and give it a shot – but I’d like to invite you to select the content direction for my dreams. Please post your suggestions to this blog before end of day Friday, April 20th. I will pick the one that I find most intriguing, and this weekend I will keep a dream log of the results, which I will post here next week. What would you like me to dream about?
I have to say Alien is one of my all time favorite sci-fi movies, and I’m definitely not alone there. There’s a wide audience that has revered the Alien series over the last 40 years. So how do you collect that whole audience, along with fresh eyes, and ensure that they buy tickets on June 6th for Prometheus, the prequel to the Alien series?
Recently—and I’m seeing films do this more and more—Twentieth Century Fox has been releasing a slue of rich creative content designed to entice and excite current fans, and draw in new ones. They’ve released a microsite for the fictional and all-powerful Weyland Industries (including an made-up TED Talk), and slowly released four versions of trailers, each revealing more and more about the film. I’ve seen production schematics of the space ship “Prometheus”, and even most recently a fictional Corporate Video featuring Michael Fassbender, which you can see here:
These movie execs are making freakin’ cool content that drives fans like me bonkers with anticipation. What a great way to increase ticket sales. They’ve taken the blockbuster movie, and instead of just running the traditional trailers on TV (read: paid media), they’ve formed a whole world of content around the film that I can interact with, and feel like I’m part of. And they’ve made the engagement two-way, by releasing much of this content through their Facebook page. So now I follow them on Facebook, and they’ll share their content with me first, and remind me as we get closer to the date to buy tickets. I’m no fortuneteller, but this movie is gonna have one fat alien-cat of a theatre run.
April 13, 2012
Friday Candy: Caine’s Arcade
If you havent seen this you haven’t had a chance yet this week to let your heart be touched. Take 10 minutes out of your Friday afternoon and just feel happy.
April 11, 2012
The Challenge of Naming a Brand
Agreeing on a new name can be one of the most difficult tasks that a company will ever undertake. Everyone at the company has an opinion, and any name can be shot full of holes (wait, you want to name the airline “Virgin”? – doesn’t that mean it’s our first time flying?). The trick to finding the right name is not choosing one that no one can challenge – it’s about finding a name that has the elements to support the company’s number one message, and that the company stakeholders feel like they can breathe meaning into over time. Once you adopt a name, you can apply your own meaning to the words underlying it. Think about how the meanings of the words “Yahoo” or “Apple” have grown over time. Yahoo used to simply be an exclamation of excitement – it’s moved on to be a whimsical name for a way to find what you’re looking for, whether that be search results, news, games, e-mail, etc. Apple is so far beyond their rather ordinary namesake – they exemplify excellence in technological innovation.
And never forget the “common use” test. Before you finalize your name, make sure you’re comfortable saying, “Hi, my name is Jean Levasseur, and I work for NEW COMPANY NAME HERE.”
April 10, 2012
Banner advertising, or confederated mediocrity?
If you consider the history of advertising, agencies were formed with the purpose of creating real measurable results for clients. However, if you look at the current state of the industry I think you’ll agree that we seem to be producing and validating failure almost across theboard. We are in the advertising age of hypocrisy.
Inflated Media Budgets + Diminishing Results = Hypocrisy
Look at the common practice of media buying. Achieving a standard CTR (click through rate) of 0.17% doesn’t make you a media expert…it makes you a simple-minded fool (but that’s just like, my opinion man). Who decided that this level of performance was acceptable???
If you came into work and said good morning to every single person in your office and only 0.17% returned your salutation you’d feel pretty shitty right? What if only 0.17% of your followers on Twitter actually cared what you had to say, or 0.17% of your friends on Facebook acknowledged your birthday? These results are crap. You wouldn’t pay for service like that. Results like this would be considered an unequivocal failure by any common sense standards. So why do we allow our agencies to keep spending our advertising dollars with validations like “that’s performing well against industry standards”?
Now, I’ll grant you that there are a handful of shops out there trying to shake things up, trying new approaches. But by and large we methodically support the deluge of confederated mediocrity in advertising. Isn’t it time we tried a new approach and spent our time (and marketing dollars) on making things that are meaningful, things that provide value, things that provoke, and things that consumers actually want? These “things” are called “content”.
So, next time you’re allocating your marketing budget why not take a step back and take a moment to think outside the media plan?
April 9, 2012
Understanding Your Agency – Budget Conversations
Budget discussions can be a very awkward part of any client/agency relationship, especially when that relationship is just beginning. In the proposal stage, neither we nor the client knows what to expect. We almost always try to get a sense from potential clients what their budget range is. Typically the response is “why don’t you put together a proposal and let me know how much it costs?”
No problem at all – we can absolutely do that. But very often we put together that proposal only to find out that our expectations and the client’s are very different (translation – we’re charging more than they were planning to spend). At this point, we often hear that they did have a budget number in mind.
I understand the thinking – when talking about money, you always want to be the one making the counter-offer. Understood.
But if we have even a ballpark range to work in, we can be much more effective. First and foremost, we can plan to do a lot more in our proposal if we know that we have $2 million to work with instead of $200,000. What we recommend will be very different depending on your budget range.
Second, we don’t want to waste your time listening to our pitch, or waste ours putting it together, if your budget is much smaller than we can do the work for. In our mind, it’s better to part friends before we go through a detailed pitch process, and then the client gets sticker shock. It’s nothing personal if your budget and our costs don’t line up – it just means we shouldn’t work together.
The earlier in the process we all figure that out, the better it is for everyone.
Video production is a truly beautiful thing. Telling a story in a visual way is something that can have a huge impact on how people see a story, a product, or a brand. Well-done, interesting visual effects can do great things for a visual story, whether it’s part of a logo, animation, or just added in to spice up pre-existing footage. The trick is to figure out what effects are going to help convey the tone and mood you are trying to create, and then figure out the best way to create these effects. As a starting point, here are some particularly well-received plugins for Adobe After Effects that can help take your video from amateur to pro:
Red Giant Software: Knoll 3D Flare
The fact that this plugin was partially developed by the co-creator of Photoshop should be a pretty good indication of its quality to begin with. This is basically JJ Abrams in a plugin. By which I mean, it allows you to make some seriously awesome looking lens flares in After Effects 3D space. Unfortunately, Knoll 3D Flare requires you to already have Knoll Light Factory as well as After Effects, but the result is a realistic, high quality lens flare that leaves you free to create that Star Trek and Super8 look.
Normality 3
Lighting an object or a scene in After Effects can be a difficult situation. Actual work aside, waiting for something to render so you can finally have a good look at the work you’ve done can be a handful. Fortunately, there is hope. Normality allows the user to light in real time, without waiting. This means you can create your scenes more quickly and more effectively. And, best of all, it’s totally free.
Automatic Duck Pro Import AE 5.0
As Tom Petty put it, “The waiting is the hardest part.” Typically, moving between editing platforms takes some serious processing time.
Pro Import AE brings all of the work that has been done in Final Cut or Avid, and imports it into After Effects almost immediately. Aside from the increased speed, Pro Import also brings the entire timeline from FCP to After Effects, and creates a composition out of it. So, rather than waiting around for things to transfer over, you get a jump start on your project, and you can get right down to what you need to do.
Yanobox Motype
Interesting titles are an important part of making a video that is enjoyable to watch. Nothing drags down a well-produced video like boring or ugly titles or lower thirds. To solve that problem, Yanobox, maker of visual effects plugins, has created Motype. Need to add some interesting animation to your titles? Motype has 26 preset title styles, which range from fairly standard Livetype-like fare to more intricate and complicated styles.
Making a good video doesn’t necessarily require a lot of flashy effects. In fact, too many effects, or the wrong kind of effects can make even a good video look completely ridiculous. That’s why it’s so important to know which effects to use, and how to use them well.
Let’s face it, we live in a commoditized world. And the age-old adage still holds true: “you pay for what you get.” There is a vast difference between a Big Mac and a prime cut of USDA Choice steak from your local butcher. But, why? Aren’t they both just beef? The answer is simple; we put a value on quality.
So why is it so acceptable in the world of advertising for clients to consistently ask for prime rib at happy meal pricing?
And perhaps more importantly, why do we keep on trying to accommodate these requests? We constantly seek out the best talent and are always trying to push the envelope of what’s possible. But until we recognize the premium value of our services ourselves why would our clients?
I believe in being fair and transparent. So here it is, it’s simple: Great thinking costs money. Otherwise, you’d do it yourself.
April 2, 2012
Inspiration from video games
Two weeks ago, in preparation for Ted Page’s speech at Creative Mornings, I wrote a post about our creative process. And of course, being a video game nerd, I ended it with a quip about Jedi duels with Ted Dillon.
But for me, those forays into the Star Wars universe, Wii Golf, Wii Tennis, or a daily bout of Go are more than just a joke or a way to escape the world for a few minutes – they’re actually an important part of the creative process. Captains has the Wii, Antler has Big Buck Hunter, at the X PRIZE Foundation we had Dungeons and Dragons (yes, the old-school board game). All creative shops I’ve ever been to have games of some kind. Some people say that playing games leads directly to inspiration – that they get the creative idea in the middle of playing because they can look at the problem peripherally. I’m sure for them, they do. But for me, the brief periods of gaming give me an opportunity to clear my head for long enough to forget the challenge in the first place – so when I sit back down at my desk, still hopped up on the adrenaline of yet another epic Jedi battle, I can look at the problem in a whole new way. That’s when I do my most creative thinking – five minutes after I haven’t been thinking about the problem at all.
So if you want me to be creative for you, challenge me to a video game. Ten minutes after we’re done, I’ll have it.
I’d write more, but it’s my turn in Go.


